Steven Lambert, Kitt Byrne, and Peter Silk
Based in the USA and UK
Q4 of 2019
Press / Business contact:
A puzzle game about a Witch coming of age, overcoming challenges, and finding spells to add to her spellbook.
The initial concept of Keridwen started out as a submission from Steven Lambert to the 2014 Candy Jam. The goal was to create a game where the level design taught you everything you needed to know about the mechanics of the game.
Even though the level design was well received, it wasn't until four years later that Steven picked the idea back up and began developing it into what is today Keridwen. Soon after the alpha version of the game was released, the artist Kitt Byrne (Snipperclips Plus) and the composer Peter Silk (Octocopter: Double or Squids) agreed to join the project.
- 100+ hand crafted and challenging puzzles that teach you how to play without any tutorials
- Relaxing gameplay, art, and music
- Wide range of accessibility features
There are far more images available for Keridwen, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Team & Repeating Collaborator
Design and Development, Independent
Art and Animation, Independent
Music and Sound, Independent